Design and moving image studio SPOV, commissioned me to upres, re-topologise and add high resolution details to game assets for use in the Titanfall intro cinematic. The spaceships and machinery were modelled across Maya and Cinema4D, and the methods used in modelling had to be non-destructive to the original UV mapping so as to maintain the textures to match exactly those seen in-game. This required a different approach to typical modelling techniques which was a fun challenge. These models were then passed on to the Cinema4D-based animation team for use across the cinematic.
Full project credit list available here.