Working with Spov studio on the third chapter of the Call of Duty: Modern Warfare series on the in-game cinematics and mission briefings. Strategic information, electronic visualisations and satellite projections were provided from the air, whereas the team on the ground had to build their intelligence info on a wall, using maps, photographs and handwritten notes, replicating methods special ops teams use when in the field.
I worked as the 2D and 3D asset builder, creating elements for various cinematics to be used to tell the story or populate animated scenes. I modelled all 3D assets in Maya and textured in Photoshop. All 2D assets were created across Photoshop and Illustrator.